Real Time Face Morphing
Although various techniques of image deformation have been developed and generally applied in animation and morphing, there are a few mechanisms to spread out these techniques to handle videos, especially real-time warping of an expressive moving part in the video like human face. This work presents a system which provides real-time deformation of the shape and appearance of face of people who are standing in front of a D-RGB camera, such as the Microsoft Kinect.
This system allows the user to manipulate human face shape parameters such as jaw, chin, nose, mouth, eyes etc. The user is allowed to concentrate only on what they require to change about the face and observe the manipulated appearance in real-time. Thus, instead of posing in front of a real mirror and imagining their appearance, our system allows the users to pose in front of a digital ‘virtual mirror’ and visualize themselves in different face features.